Thursday, March 24, 2016

Bit of a grab-bag of a day's work:
  • Added a button that displays a direction&distance pointer to the current objective (if any), and scrolls to that objective when clicked.
  • Fixed re-spawning enemies to keep incrementing their name count (e.g. "Fell Boar 3" instead of "Fell Boar 2 2").
  • Added a "surrender" button to instantly lose a battle. ...Should probably add a "confirm" step to that process, lol...
  • Added a rule that you can always "hear" the closest enemy if your only objective is to kill the enemies and there aren't any currently detected.
  • Fixed a number of minor bugs.

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