Thursday, August 31, 2017

Pine trees

Pine trees are in, completing a draft of all 12 basic terrain types! Hooray! I've also adjusted the rock colors again, reverting the big impassable rocks walls to bare grey, and coloring the boulders halfway between grey and the beige I'd tried earlier. I think it looks pretty good while still being distinguishable.


Saturday, August 19, 2017

New bushes and colored rocks

I've got some shadows! They're only cast on the ground layer, but it helps certain terrain types a lot. The shadows are painted, too, lol, but you can't really tell.

I took three different tries at making low brush sets, and combined them in a single tile. Now it works much better! Also, I've painted big/high bushes. Low brush slows movement and can be hidden in with the stealth skill. High bushes also block line of sight.



I tried coloring the different types of rocks. I have mixed feelings about the result. They certainly "pop" better, but they were IMO pretty distinguishable before. I don't really like the look as much. Might try a different set of colors. In gameplay, the low gravel slows movement, the medium boulders also can be hidden in with stealth skill, while the big ol' rocks are impassable and block line of sight.


Saturday, August 12, 2017

Rocks and bushes

New rock (gravel, boulders, impassable rock walls) and bushes, in their painted and in-game forms. I'm still not happy with the bushes, but I really like how the rocks turned out. Still needs their shadow layer, though. Maybe I'll take all my failed attempts at low brush and merge them together into a single extra-bushy hex tile sprite.



Saturday, August 5, 2017

Water, mud, brush

Adding terrain types, one by one. It's slow going between the painting, the scanning and processing (and then the re-painting and re-scanning and...). Here we've got water, mud, deep mud, and low brush. (The water is animated, though I plan on doing more with the animation.)