Wednesday, July 26, 2017

Grass and Dirt

Moved on to some environment work. Here's the dirt and grass of a trail. It's hex based; the grass is "over" the dirt, while terrain of the same type is drawn lower over higher. Each type has four paintings; this lets them be both randomized and follow a no-adjacency rule.


Friday, July 7, 2017

Painted Overmap, Version 2

The new overmap had some issues, so I tried again. The theory here is that by putting a frame around each one, I get a little more color freedom. Also, each image is more full and has a consistent "looking down the way" perspective. Other changes include redone and randomized X sprites, returning the background to its original color, and enlarging each site a bit.

Full version, shrunken:


Zoomed in a bit: