26 achievements means I have to make 26 achievement icons; 52 when you count the locked ones. Kind of a pain just separating out and uploading them all.
Thursday, February 23, 2017
Tuesday, February 21, 2017
Been working on this off-and-on for just over two years. And for the first time, I have an actual written plan to finish it.
Saturday, February 11, 2017
Dragonfire!
Glade Raid forces me to think about things differently. I've got systems in place that handle wind and fires. Now I'm adding a dragon. Aaaand I need to decide exactly how much wind comes out of the dragon's mouth when it's breathing fire? Does the dragonfire just float on the wind, or does it have its own momentum? Consequently, how much is it affected by competing winds, ambient and magical? How well does the dragon adjust its aim to compensate? Does the dragonfire itself generate smoke, or just any resulting fires?
Tuesday, February 7, 2017
"Popping" selectable skills
Based on feedback from the skills screens, I've made a ton of adjustments, mostly to make the selectable skills pop out more:
Wednesday, February 1, 2017
Level Up screens - old versus new
Well, January has come and gone, but we're still pounding away at this. I just finished re-working the Level-Up screen to be more artistic and less "primary colors". Pictures after the break!
Subscribe to:
Posts (Atom)