Thursday, April 28, 2016

Text Mesh Pro

Putting some more work into fonts. Old style on the top, new on the bottom. This was done using TextMeshPro, which was a bit more finicky than I was expecting, but the results kind of rock. Indeed now the fonts are kind of putting the rest of the game to shame. (Image past the break.)

Monday, April 25, 2016

Weapon Retrieval

Throwing weapons can be retrieved and reused. Here's a trail of javelins and throwing axes showing where the battle has been.


Friday, April 22, 2016

Help Complete, Saving In Testing

Saving is working pretty well, we're just testing details now. All six Help screens are now in, complete with images and mouseover tips. The Overmap help in particular really depends on the mouseover, as much of the text is buried in the images. Screenshots past the break!

Friday, April 15, 2016

Magic Help


Another day, another Help screen. Now it's Magic! ...I really can't wait to be done with all this help system business.

Thursday, April 14, 2016

Combat Help

Glade Raid Combat described in an itty bitty nutshell. Latest help screen image past the break.

Tuesday, April 12, 2016

More Help

This Help screen stuff has been much more time consuming than I was expecting. Write the help, get it all lined up, take a bunch of images, clean them up with borders and stuff, get it into Unity, hook each image up with one or two colliders, and write a tooltip for it. Then check everything, especially the various tooltips, which tend to show up in inconvenient spots or have typos in them.

Movement help screen after the break!

Saturday, April 9, 2016

More Help, Pick Up Ammo

Not my most productive week, but the help system is coming along. We also added the ability to recover thrown javelins - but you can't see them on the ground yet.

Tuesday, April 5, 2016

Help In Progress

Help system in progress! Here's what one of the screens currently looks like (still adding images):

Monday, April 4, 2016

Help and Stand Aside

Working on the backbone of a simple help topics system. Also integrated my AI programmer's "Stand Aside" code, wherein larger enemies can shove aside smaller ones to get to you. See it in action past the break!

Saturday, April 2, 2016

Enemy Encampment

Added 13 specific missions; 9 escape missions in assorted terrain, plus 4 different missions in a new "enemy encampment" map. Set them all up to work in the campaign. In the screenshot below, Kahir is sneaking up on a poorly-guarded chest near the middle of the encampment!