Friday, October 27, 2017

First six add-ons painted

I'm trying to pick up the pace with spell-created terrain add-ons. Here's the first six: Flowers, healing berries, thorns, icicles, ice, and spikes.



Wednesday, October 18, 2017

Stone Transitions

Basically the same as the grass transitions.

Before:


Painting:

After:

Friday, September 29, 2017

Grass Transitions

New grass transitions. Here's the before and after:


Tuesday, September 12, 2017

Fires GIF

Here's a GIF of the fires in motion. The low frame rate and color dithering are artifacts of the GIF-making process.


Monday, September 11, 2017

Fires in Glade Raid are quite complex. There's small fires, big fires, burnt greenery, ashes, smoke, and sparks. Sparks blow on the wind like smoke, and can start new fires. It took awhile to get all those in, and I ended up having to do a fair amount of tinkering with the programming to make it all work right.

In-game:

Raw paintings:

Thursday, August 31, 2017

Pine trees

Pine trees are in, completing a draft of all 12 basic terrain types! Hooray! I've also adjusted the rock colors again, reverting the big impassable rocks walls to bare grey, and coloring the boulders halfway between grey and the beige I'd tried earlier. I think it looks pretty good while still being distinguishable.


Saturday, August 19, 2017

New bushes and colored rocks

I've got some shadows! They're only cast on the ground layer, but it helps certain terrain types a lot. The shadows are painted, too, lol, but you can't really tell.

I took three different tries at making low brush sets, and combined them in a single tile. Now it works much better! Also, I've painted big/high bushes. Low brush slows movement and can be hidden in with the stealth skill. High bushes also block line of sight.



I tried coloring the different types of rocks. I have mixed feelings about the result. They certainly "pop" better, but they were IMO pretty distinguishable before. I don't really like the look as much. Might try a different set of colors. In gameplay, the low gravel slows movement, the medium boulders also can be hidden in with stealth skill, while the big ol' rocks are impassable and block line of sight.